About Me
Hello! My name is Adam Becker. I am a graduate of the University of Texas @ Dallas ATEC program with a degree in Level Design.
Games have been a part of my life since I was very little. Even from those days, I was interested in the design and creation of games. My first step in any kind of creation was the Scenario Editor in Age of Empires II. I had no idea of what made a good map, only what I knew was fun.
I believe that the Level Design of a game is the second most important part of what makes a game fun. The first is the mechanics of the game. Level Design only comes second because the mechanics are needed to create an effective design. The Level Design of a game has two primary functions. The first is to design a space where the player can interact fluidly with the mechanics and enviroment in a meaningful way. The second is to create a space where the player feels like they are in a space that could exist within the rules of the world inside the game.